![]() What makes it easier is having a great employer brand. Hiring is the most difficult and crucial part of building up a studio. What tech stack is out there to build your own marketplace, tokens, and mint NFTs?Īre there any best practices to follow when making a play-to-earn?įacebook Gaming, ironSource, Appsflyer, Beamable, Xsolla What are some of the leading blockchain platforms for games?Īre crypto-enabled games with openly traded assets also affected by macro swings in the crypto markets? Why aren’t pay-to-earn developers being called out for misleading numbers? Why is there so much hype around something that has so few players? Why do you need blockchain in games? Couldn’t existing tools and tech do the same? What does blockchain mean in the context of gaming and how is it applied? The Crypto Kid and recorded a Crypto Gaming for Dummies episode on the Deconstructor of Fun podcast and YouTube channel. To make your decision a more calculated one, Michail Katkoff from Deconstructor of Fun sat down with Ethan Levy aka. You have a decision to make: Jump on the blockchain gaming bandwagon or continue to roll your eyes from the sidelines. Sponsors: Facebook Gaming, ironSource, Appsflyer, Beamable, Xsolla And there’s no better way to build empathy than listening.īIG thanks to Anette Staloy (CMO Dirtybit and Co-founder of Women in Games Norway), Tiffany Keller (Director of Product for Subway Surfers), and Juliette Dupré (former head of talent at Tilting Point, current VP of people and culture at PlayerWON) for joining the podcast.ĭisclaimer: all views in this podcast are personal and not representing those of a guest's company. To talk openly and freely about women in games with women in games.Įmpathy is the secret ingredient of an inclusive studio. That’s why we decided to record this podcast. While there’s a well-defined path to make your organization more appealing to a more diverse group of applicants, there’s not that much information on how to make the diverse organization run smoothly. This interview is hosted by Ethan Levy, who currently serves as Executive Producer of Legendary: Heroes Unchained at N3TWORK. In this interview, learn why Chris red-pilled, what drew him to Recur, and how his experiences across toys, games, and kid’s MMOs influence his work building NFT experiences. Having already launched bespoke collecting experiences NFTU and Star Trek: Continuum, Recur is set to launch plenty more branded experiences as well as expand into play-to-earn gaming over the course of 2022. Now, Chris has red-pilled on crypto and joined NFT collectibles startup Recur as their Head of Gaming & Engagement. ![]() After Disney, he joined NBCU to launch their games business where he developed games using world-famous brands including Jurassic Park, followed by a tour of duty at mobile, free-to-play developer N3TWORK leading Funko Pop! Blitz. He spent over 14 years at Disney where he worked on everything from leading smash-hit kid’s MMO Club Penguin, to leading their mobile initiative, to leading their toys business. To dive deep into the issues above, we were joined by Hemal Thaker, the Global Head of Gaming & Interactive Entertainment at Goldman Sachs, and Kartik Prabhakara, the Founding Partner of Aream, an independent investment bank providing M&A and financing advice to technology companies.Ĭhris Heatherly’s long and accomplished career in the games industry spans toys, MMOs, mobile, free-to-play, and VR and includes work on some of the biggest brands in the world. At the same time, we see the formation of walled gardens that threaten smaller companies that don't have unique content. And the costs of customer acquisition are going up. Today, the industry is influenced by some very interesting trends and headwinds: We are facing a global recession. ![]() ![]() Third, the impact of the privacy changes started taking effect, all the while as the crypto boom turned into crypto winter. Second, we saw a streak of consolidations with record-breaking deals. Consolidation, IDFA, metverse, Web3 and now a recession…ĭuring just the last couple of years, we’ve seen some wild phenomena affect the games industry: First, lockdowns caused engagement spikes. ![]()
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